#include "RoomExistence.h"
#include "Room.h"
#include <Game/World/Exit.h>

using namespace Game;
using namespace World;
using namespace Components;
using namespace Totem;

RoomExistence::RoomExistence(Entity &owner, const T_String &type, Room &room)
	: Component(type), owner(owner), enterEventId("ENTER")
{
	this->room = owner.addProperty<Room*>("Room", &room);
}

RoomExistence::~RoomExistence()
{
}
